Recoil
Recoil is based on Spring Interpolation. This can be set when the character is in the default and ADS stance.
Last updated
Recoil is based on Spring Interpolation. This can be set when the character is in the default and ADS stance.
Last updated
Recoil applies a force to the character's hand, moves it, and then uses Spring Interpolation to bring it back to its original position. This allows us to create a springy movement.