▶️
FPS Procedural Animation
CtrlK
  • 🤠Introduction
  • 🟥Quick Start
  • ⏹️Procedural Component
    • 💾DataAsset
    • ◾Pose Offset(ADS, Crouch)
    • ◾Idle
    • ◾Locomotion
    • ◾Recoil
    • ◾Jump, Land, Fall
    • ◾AimSpineWeights
    • ◾Lean
  • 📋Pose Editor
  • 🟧Animation System
  • 🟦Character
  • 🗃️Dev Memo
    • 📂Integration Introduction
    • 📂Integration with FPS Multiplayer Template(Advanced)
Powered by GitBook
On this page

🟦Character

BP_ FPA_BaseCharacter has basic functionality. BP_ FPA_Character_FullBody inherits from BP_FPA_BaseCharacter and has additional FullBody-specific functionality.

PreviousAnimation SystemNextDev Memo

Last updated 2 years ago