Integration Introduction
This is a tutorial note to integrate with the Epic first person template. The First Person Template is a simple project, so you can get a rough idea of how to integrate it.
Add Feature or Content Pack(Epic First Person Template)
delete SK_Mannequin_Arms_Skeleton and replace it with SK_Mannequin_Skeleton.
Go to the first person animation blueprint and delete all but the Idle animation in the Anim Graph.
Add the ALI_FPA_ProceduralAnimLayers interface to the FirstPerson_AnimBP and Add a ProcAnim_Hand node to the AnimGraph.
Link the ABPL_FPA_ProceduralAnimLayerBase to the BeginPlay event of the BP_FirstPersonCharacter.
Add BPC_FPA_ProceduralAnimation Component to the BP_FirstPersonCharacter
Copy BPC_FPA_ProceduralAnimation Update function to the BP_FirstPersonCharater from BP_FPA_BaseCharacter
Edit Max walk speed
rotate arm mesh and idle anim mesh
add editor component to create ads pose
save pose and open data asset
split mesh name and set it
check pose and add sight socket
edit sprint pose and save data asset
change start anim name
Copy Jump, Crouch Node to BP_FirstPersonCharacter
Enable Click Can Crouch.
Copy Multicast_Sprint
copy aim nodes
copy recoil nodes and test ads recoil
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