📂Integration Introduction

This is a tutorial note to integrate with the Epic first person template. The First Person Template is a simple project, so you can get a rough idea of how to integrate it.

  1. Add Feature or Content Pack(Epic First Person Template)

  2. delete SK_Mannequin_Arms_Skeleton and replace it with SK_Mannequin_Skeleton.

  3. Go to the first person animation blueprint and delete all but the Idle animation in the Anim Graph.

  4. Add the ALI_FPA_ProceduralAnimLayers interface to the FirstPerson_AnimBP and Add a ProcAnim_Hand node to the AnimGraph.

  5. Link the ABPL_FPA_ProceduralAnimLayerBase to the BeginPlay event of the BP_FirstPersonCharacter.

  6. Add BPC_FPA_ProceduralAnimation Component to the BP_FirstPersonCharacter

  7. Copy BPC_FPA_ProceduralAnimation Update function to the BP_FirstPersonCharater from BP_FPA_BaseCharacter

  8. Edit Max walk speed

  9. rotate arm mesh and idle anim mesh

  10. add editor component to create ads pose

  11. save pose and open data asset

  12. split mesh name and set it

  13. check pose and add sight socket

  14. edit sprint pose and save data asset

  15. change start anim name

  16. Copy Jump, Crouch Node to BP_FirstPersonCharacter

  17. Enable Click Can Crouch.

  18. Copy Multicast_Sprint

  19. copy aim nodes

  20. copy recoil nodes and test ads recoil

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