🟧Animation System

The procedural animation blueprint layer can be used by linking it to a character animation blueprint. calculated values from the Procedural Component are used in the procedural animation blueprint

The Procedural Animation Blueprint is used by Animation Blueprint Linking it to a Character Animation Blueprint.

ABP_FPA_Character_FullBody is character animation blueprint.
ABPL_FPA_ProcAnimLayerBase_UE4 moves the hand bones using the values calculated by BP_FPA_ProceduralAnimation. ALI_FPA_ProceAnimLayer is an Animation Blueprint interface. You must add this interface in your Class Setting to link to it.

Use the ProcAnim_Hand node to move the character's hand bones and the ProcAnim_Spine node to move the character's spine bones.
Link the ABPL_FPA_ProcAnimLayerBase_UE4 to the character mesh.

Last updated