Locomotion
Locomotion is curve-based. Additionally, you can add a force to each step your character takes.
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Locomotion is curve-based. Additionally, you can add a force to each step your character takes.
Last updated
The Locomotion steps are Stop, Walk, Run, and Sprint. Again, these values move the character's hand with a curve and the amount of movement can be controlled with an amplitude value.Only the Walk, Run, and Sprint values can be modified. Stop is only intended for interpolation.