▶️
FPS Procedural Animation
CtrlK
  • 🤠Introduction
  • 🟥Quick Start
  • ⏹️Procedural Component
    • 💾DataAsset
    • ◾Pose Offset(ADS, Crouch)
    • ◾Idle
    • ◾Locomotion
    • ◾Recoil
    • ◾Jump, Land, Fall
    • ◾AimSpineWeights
    • ◾Lean
  • 📋Pose Editor
  • 🟧Animation System
  • 🟦Character
  • 🗃️Dev Memo
    • 📂Integration Introduction
    • 📂Integration with FPS Multiplayer Template(Advanced)
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  1. ⏹️Procedural Component

◾Idle

Idle is curve-based. You can adjust the amount.

You can move the character's hand with a curve and control the amount of movement with an amplitude value.

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Last updated 2 years ago