Integration with FPS Multiplayer Template(Advanced)
This is an advanced tutorial, which is why I recommend watching it multiple times before working on it.
Migrate FPS Procedural Animation Project To FPS Multiplayer Template
Retarget ABPL_FPA_ProceduralAnimLayerBase to UE5 Mannequin
open ABP_Base_FPP file and Modify so that only the Idle pose is played.
edit match time
Add the ALI_FPA_ProceduralAnimLayers interface to the ABP_Base_FPP and Add a ProcAnim_Hand node to the AnimGraph.
Link the ABPL_FPA_ProceduralAnimLayerBase_UE5 to the OnBecomeViewTarget event of the BP_PlayerCharacter.
Add BPC_FPA_ProceduralAnimation Component to the BP_PlayerCharacter.
Copy BPC_FPA_ProceduralAnimation Update function to the BP_PlayerCharacter from BP_FPA_BaseCharacter.
set locomotion speed.
add editor component to create ads pose
check pose and add sight socket
check pose create function Change Weapon Immediately
edit sight to camera distance. open and save DataAsset_AllAnimData.
copy jump and crouch
Copy Sprint
Copy Aim
copy recoil
copy ka47 locomotion and edit recoil
create pistol data and create sight socket
check pose
check change weapon(SetCurrent Weapon)
change Lag data
Shotgun
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