📂Integration with FPS Multiplayer Template(Advanced)

This is an advanced tutorial, which is why I recommend watching it multiple times before working on it.

  1. Migrate FPS Procedural Animation Project To FPS Multiplayer Template

  2. Retarget ABPL_FPA_ProceduralAnimLayerBase to UE5 Mannequin

  3. open ABP_Base_FPP file and Modify so that only the Idle pose is played.

  4. edit match time

  5. Add the ALI_FPA_ProceduralAnimLayers interface to the ABP_Base_FPP and Add a ProcAnim_Hand node to the AnimGraph.

  6. Link the ABPL_FPA_ProceduralAnimLayerBase_UE5 to the OnBecomeViewTarget event of the BP_PlayerCharacter.

  7. Add BPC_FPA_ProceduralAnimation Component to the BP_PlayerCharacter.

  8. Copy BPC_FPA_ProceduralAnimation Update function to the BP_PlayerCharacter from BP_FPA_BaseCharacter.

  9. set locomotion speed.

  10. add editor component to create ads pose

  11. check pose and add sight socket

  12. check pose create function Change Weapon Immediately

  13. edit sight to camera distance. open and save DataAsset_AllAnimData.

  14. copy jump and crouch

  15. Copy Sprint

  16. Copy Aim

  17. copy recoil

  18. copy ka47 locomotion and edit recoil

  19. create pistol data and create sight socket

  20. check pose

  21. check change weapon(SetCurrent Weapon)

  22. change Lag data

  23. Shotgun

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